Museum X
A four-floor interactive media museum in Sokcho where projection, sound, movement, robotics and generative AI are built into the visitor’s actions
Laser-trampoline play, responsive light and sound, multisensory projection, holograms, AI-assisted media art, robotic portrait drawing and interactive photo capture
About 530 pyeong across four floors and four content zones, progressing from playful body-responsive installations to immersive environments and personalized digital creation
The strongest rooms give technology a clear job: each system changes what the visitor can physically do, alter or take away from the experience
The visitor keeps changing the room
A laser trampoline answers each bounce, Symphony combines projection with smoke, sound and scent, and SketcherX finishes a conversation by drawing the visitor. The museum keeps changing the unit of interaction: body, room, then personal output
The first zone, Popping Playground, begins with movement. Echo turns light and sound into a tunnel-like infinite space; Tune works as an interactive VJ chamber; Beat pairs a trampoline with responsive laser effects; Slide and Swing attach media to familiar playground actions. The technology is easiest to understand here because the body supplies the input
Voyage of Time changes the scale. Symphony combines video, light, smoke, sound and scent into a single environment, while Note uses light as a drawing material. These rooms are less about completing a game than about seeing how several media systems can occupy one space at once
By the third and fourth zones, the visitor becomes source material. Mimic creates a digital-human avatar. SketcherX is a humanoid robot that converses with a visitor while making a portrait. Composer generates a personalized fantasy background. Ensemble lets multiple visitors make media art together with AI assistance
Sixteen installations do sixteen different jobs
Museum X is easy to flatten into the category of “immersive media art,” but its current catalogue is unusually varied in the type of interaction each piece asks for
Light Cliff works as a passage through a vertical field of light into the next zone. Surround places the visitor beneath a high circular ceiling while imagery moves from deep ocean to clouds, night sky and outer space around the room. Ring surrounds the viewer with a 360-degree panoramic holographic display. Glitter records the visitor's movement and returns it as slow-motion footage, while Scale uses repeated reflections to make a planetary form appear far larger than the room. The sequence becomes a test bed for different ways of turning sensors, robotics, AI and display systems into visitor-facing experiences
That variety also explains the ticket structure. The current catalogue names 16 core installations, while the standard Museum Pass covers 14. The AI package adds one use each of SketcherX and Composer, the two experiences that produce the most explicitly personalized results
Some installations also use the QR wristband issued at entry to capture photos or video automatically and send them to a phone. That makes the digital output part of the visit rather than only documentation made afterward
The building was designed around the media
Museum X opened in July 2023 as a purpose-built project by XORBIS, a Korean company that develops immersive exhibition systems, robotics and generative-AI media. The exhibition occupies roughly 530 pyeong over four floors and was developed over about two years
The architecture and media were conceived together. Projection mapping, lighting, wind, mist, scent, sound, holography and robotics are distributed through spaces shaped for each effect instead of being added to a single neutral gallery
That integrated approach has also drawn design recognition. Museum X received an iF Design Award for its immersive exhibition design and was later named a Featured Finalist in the environment category of the US IDEA design awards
The fourth floor extends the building beyond the exhibition sequence with OasisX, a café looking toward the East Sea. It gives the vertical route a real endpoint after the darker interactive zones below
Before you go
The four zones include both passive-looking environments and physically active installations such as the trampoline, swing and slide, so a complete visit involves more movement than a conventional projection exhibition
Selected installations use the QR wristband issued at entry to create photos or video that can be transferred to a phone
OasisX on the fourth floor gives the route a daylight, East Sea-facing endpoint after the darker interactive zones below
- Hours
- Open daily 10:00–18:00, last admission 17:00. Open year-round
- Admission
- Museum Pass: adults ₩23,000, children ₩19,000 for 14 standard contents. Museum Pass + AI Package: adults ₩30,000, children ₩26,000, adding one use each of SketcherX and Composer. Children under 24 months enter free
- Access
- Parking is available at the museum; when the main lot is full, an overflow lot at Yeongrang-dong 147-48 is designated
- Transit
- From Sokcho Intercity Bus Terminal, local route 9-1 serves Yeongnanggyo; from there continue on foot along Jungang-ro to Museum X at No. 338. Route 9 also serves Yeongnang-dong
