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MuseumsSeoul

Netmarble Game Museum

넷마블게임박물관

Original Odyssey and Pong consoles, Korean PC-game boxes and playable arcade machines tell the story of gaming hardware

On the program

Classic consoles, Korean PC-game history, interactive exhibits and playable arcade games

The setting

A three-part exhibition with visible storage, reading areas and playable collection on G Tower's third floor

KORInform take

Original early consoles and Korean packaged games make a useful history of how people once bought, shared and played software

Before games became downloads

A Magnavox Odyssey from 1972, a home Pong console from 1976 and an Apple II computer from 1977 mark three ways an electronic game entered a living room. At the Netmarble Game Museum, those machines appear alongside Korean hardware such as Zemmix and Game Boy-era systems

Early games were physical purchases: controllers, cartridges, boxes and printed instructions were essential. Re-creations of Tennis for Two and Spacewar! recall experiments from before the first home consoles. The collection allows visitors to compare those simple screens with the more elaborate software that followed

Korea's PC-game years

The Netmarble Cultural Foundation opened the museum in G Tower on 4 March 2025. Its collection comprised around 2,100 items, including about 300 machines, 1,300 software objects and 500 accessories or other pieces. More than 700 came from members of the public and company employees

The first special exhibition, Press Start: The Stage of Korean PC Games, examined the period between console gaming's boom and Korea's online-game expansion. Its boxed games, chronological displays and developer histories later became part of the permanent museum library. Manuals and discs show the work of Korean teams who developed games when software came on shelves and in shops

A display about Korean PC gaming also examines the role of unauthorized copying, original game design and localization. Those details help explain how a local industry formed before online distribution became ordinary

A collection to play

The museum's history, game-world and game-culture exhibits are joined by a Play Collection area with classic arcade, PC and console games. A playable machine changes the experience: instead of reading only about graphics or controllers, visitors can try the timing and physical movements those games demanded

The three-floor G Tower museum visit can also include a small library and changing exhibitions. The permanent historical collection and special programming should be considered separately

Before you go

The museum is on the third floor of G Tower, 38 Digital-ro 26-gil, Guro-gu, Seoul. Entry costs ₩10,000 for adults, ₩7,000 for teenagers and ₩5,000 for children. Doors open 10:00–18:00, with last admission at 17:30 and Monday closures

Guro Digital Complex Station, Line 2 Exit 2, is about 850 metres away. Visitor parking is free for two hours. Some educational programmes require booking; museum enquiries: 1566-6744

Hours
10:00–18:00, last entry 17:30; closed Mondays, January 1 and Seollal/Chuseok eve and day
Admission
Adults ₩10,000; ages 13–18 ₩7,000; ages 4–12 ₩5,000
Access
Third floor of G Tower; two hours of free visitor parking; programme reservations may be separate. Phone 1566-6744
Transit
Guro Digital Complex Station, Line 2 Exit 2, about 850 metres on foot; Namguro Station Line 7 is an alternate approach